Changelog for Custom Torque Map
1.1.0
- Require a license to use
- Update for builds upto and including 1.0.3351.0
- Add FiveM FX_ASI_BUILD versions up to 3351
- Add a tachometer, inspired by the Nissan 300ZX, using real power curve
- Add power curve to engine map visualizer
- Add new torque and power calculations for current vehicle, and option to change visualization:
- Relative (0.5x of max torque/power)
- Metric (kW and N⋅m)
- Imperial (hp and lb⋅ft)
- Add peak power/torque numbers for current vehicle
- Accurately represent default torque behavior for 2nd gear and up
Additional notes: Actual torque and power calculations still require a player vehicle,
as fInitialDriveForce
and fMass
are used to calculate torque. In addition, the idle and rev limit RPMs also need to
be specified to calculate everything. Once you have a good configuration, all numbers should pop out accurately.
1.0.2
- Add support for
{actual_rpm}|{actual_torque}
in the torque map. Conversion to relative numbers is not required any more. CheckCustomTorqueMap/Configs/VAG 4.2 V8 FSI 32v.ini
for an example. - Fix crash on invalid/missing config
- Fix crash on missing vehicle
- Update dependencies
1.0.1
- Add exported function to retrieve idle, rev limit and actual RPM if those are defined
- Fix mapped “actual” RPM reporting below 0.2 RPM
1.0.0
- Initial release