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Changelog for Custom Torque Map

1.1.0

Additional notes: Actual torque and power calculations still require a player vehicle, as fInitialDriveForce and fMass are used to calculate torque. In addition, the idle and rev limit RPMs also need to be specified to calculate everything. Once you have a good configuration, all numbers should pop out accurately.

1.0.2

1.0.1

1.0.0